You know, in other system entries I've talked
about success, and how it can shape the overall
future of a system, or even the company itself,
either in a positive or a negative way.
And that makes sense. A machine that customers
enjoy and let them play good games will have
an easier time having more attention and sales.
Thing is, the success of one company does not
happen in a bubble, and if the success becomes
way too big, it can actually affect negatively
the medium and cut short the overall
potential of a gaming generation.
This entry is going to be a bit of a
change of pace compared to others,
as I'm not as positive about it myself,
so let's get it out of the way quickly.
Let's talk about the PlayStation 2.
